Medievil GraveCards


This game was developed in our second semester using Sony's Medievil IP. This was a trading card game for the PSP and was developed in a 5 man team over 10 weeks. 2 programmers, 2 artists and 1 producer were in the team.

- Developed on the Sony Phyrengine.
- Dveloped using the Agile methodology,
- Set in the Medievil universe, the IP was got from Sony.
- A trading card and card combat game,
- Over 90 unique cards.
- A deck builder.
- A campaign.
- A merchant.
- Single Player vs AI and Local versus.

You can see some images of the game being played below:
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My role on this project was to handle all the gameplay logic and AI. The other programmer handled the graphical end. Here is a list of some of the things which I done:
- Created the AI which uses a minimax approach.
- Handled all the card values and made sure they were balanced.
- Created quick winform prototypes for the artists to test on.
- Handled everything to do with the merchant.
- Handled everything to do with the deck builder.
- Handled everything to do with the menus and map.
- Handled game states and rules.
- Handled all the combat logic.